will I be able to switch them during combat as well? That would make for an interesting mechanic. But I think the idea of having different forms is nice. Balancing a game playing as the boss will be a pain in the butt. Trivel Triacontane TinyMine/ Philipp Brede Tsukimi Blizzard Tyrusswoo kuoushi mons TheMarbleFox Roni Triacontane Chuacer Milu DiamondandPlatinum3 Fogomax Sasuke KANNAZUKI Ivara. and it not being compatible with RPG Maker. RPG Maker MV Yanfly Fallen Angel Olivia Moghunter Galv Terrax SumRnDmde Hime (HimeWorks) Nelson William Khas Quasi Try taroxd Kamesoft Tomoaky Kuoshi Tyuswoo suppon Mr. Anyone that parallax maps knows the pain of trying to accomplish lighting and coming across a really great effect using Multiply, Screen, etc.
Changing the Blend mode has some great effects and its fantastic that it works the way that it does. Well I do wish you luck with your endeavor. Insanely good optimization on Yanflys part. Maybe even find ways to block certain skills until you reach a certain HP point or MP point (like mana apsorption if mana hits 50%) in the worst case you could add stats that grant skills that you add after X health is lost in a fight.
If you cant find a stat limit break script maybe work with smaller numbers and costumize the damage calculation instead of using the pre done ones. Find game assets tagged Monsters and RPG Maker like Aekashics Librarium - Librarium Bundle Ultrapack, RPG Fantasy Battlers, RE - SV Battler Monster Material for RPG Maker MV, FREE RPG Monster Pack, Sci-fi Character Pack 2 on itch.io, the indie game hosting marketplace. In most cases Umbral Souls was still awesome. heck there are a lot of options) because if the gameplay is the same as playing as a hero it would be boring and kinda defeat the point of beeing the last boss. MV is rather free with its costumisation I am pretty sure you can also make a trigger if a certain switch is on or off. =P Anyways I hope you get enemies to use a sort of strategy.(like a change of attacks if they use a buff on themselves, use a buff/heal after x turns, or maybe even a different attack pattern based on the endboss level.
nah just kidding about the last part but I still have hope for that.
beeing a annoying damage sponge with mean attacks is what makes a nice boss. I do hope that we will actually have more HP than the enemy.